Pad
Save
A
save made by a goalie using his leg pads.
Paddle
Goal
stick
Penalty
Punishment
for infraction of the rules, resulting in the player having to
leave the ice for a set period of time. Penalties can be 2, 4,
5 or 10 minutes in length and are handed out by the referee(s).
See minor penalty, major penalty.
Penalty
bench
The
penalty box
Penalty
Box
The
area of the rink, opposite the bench side, where players must
sit during their penalty. The penalty boxes are separated to prevent
off ice fighting.
Penalty
killing
The
act of a player or team shooting the puck down ice, or maintaining
possession of the puck in a manner that will allow time to elapse
off the penalty clock and not give the opposition a chance to
score. See ragging the puck, killing a penalty.
Penalty
minutes
The
cumulative time a player has spent in the penalty box. This statistic,
known as "penalties in minutes," is kept by the league
and becomes part of a players career record. This statistic is
not kept for goalies. A player who has the lowest number of penalty
minutes at the end of the year has a good chance of winning the
Lady Byng Trophy for the most gentlemanly player.
Penalty
shot
A
free shot on the goalie awarded to a player if certain infractions
are committed. The puck is put on the center spot and at the indication
of the referee the player then takes the puck in on the goalie.
Once the player takes the shot or is checked by the goalie, the
penalty shot is over. The player may not get a rebound.
Penalty
shot circle
The
circle in front of the goalie where penalty shots were taken from
in the years 1934-35 to 1940-41. The circle was 38 feet from the
goal line.
Penalty
shot line
From
1941-42 to 1945-46, penalty shots were taken from this line, 28
feet from the goal line.
Penalty
timekeeper
One
of the off ice officials who monitors the time a player spends
in the penalty box, and makes sure he spends the correct amount
of time in the box.
Period
A
20-minute segment of the game. There are a minimum of three 20
minute periods in a regulation game. If a game goes into overtime
periods may be a maximum of 5 or 20 minutes. See overtime.
Pest
A
player who antagonizes his opponents with his play or words.
Peter
Puck
In
the early 1970's, broadcaster Brian McFarlane created the animated
figure in the shape of a puck to help explain the rules of the
game to children and new fans in the United States.
Pick
A
term originally used in basketball, a "pick" is the
positioning of a player in the way of an opponent so that when
the opponent moves, the person who is the pick blocks the opponent
out so the puck carrier can proceed.
Pine(s)
The
player bench. A player is said to be riding the pines if he is
dressed for the game but seeing little action.
Pins
A
players legs.
Pipes
The
goal posts. See also iron.
Playing
the man
A
player who checks the puck carrier, concentrating on the player,
and letting one of his team mates go after the loose puck. Opposite
of playing the puck.
Playing
the puck(goalie)
Done
by the goalie when he leaves his net to retrieve the puck when
it is shot around behind, or close to the net.
Playing
the puck(player)
Concentrating
on the puck and not the player. The checker usually tries to poke
the puck away from the puck carrier with his stick. If he is unsuccessful
the puck carrier will usually be able to go around the opposing
player.
Playmaker
A
player whose has the skill to set up plays by passing the puck.
One of the greatest playmakers of all time is Wayne Gretzky.
Playoffs
The
post season play where the top teams of each division or conference
play against each other in a "best of" format. The winner
of each series will play against each other until one team is
left. That team is then awarded the Stanley Cup.
Playoff
hockey
An
intense and exciting type of hockey played during the playoffs.
During such games teams will hit harder, check closer and play
with higher levels of intensity.
Plugging
away
Digging
for the puck.
Plugger
A
lunch pail player. See also grinder, mucker, lunch pail player.
Plus-minus
A
statistic that tries to show a players defensive skill. A player
is awarded a "plus" each time he is on the ice for a
goal his team scores, and awarded a "minus" each time
he is on the ice for a goal the opposition scores. The minus'
are subtracted from the plus' and the remaining number is the
"plus-minus" number. The higher the number(as a positive)
the better.
Point
The
area just inside a players attacking zone, close to the boards
Point
man
The
player, usually a defenseman, who stations himself on his teams
attacking blue line, whose primary job is to prevent the puck
from leaving the attacking zone, and to shoot the puck at the
net or pass it if he receives it.
Point
blank
A
shot taken in extremely close proximity to the net. Usually a
slapshot.
Poke
check
A
check with the stick where the player suddenly extends his stick
out, and knocks the puck away from the attacking player. Usually
done by the goalie or a defenseman.
Policeman
An
enforcer. See goon, enforcer.
Pond
Slang
for ice.
Pot
To
score a goal.
Power
forward
A
forward who can play physically as well as defensively. His statistics
will show a higher than average goals and assist numbers as well
as penalty minutes.
Power
play
A
situation where a team has at least one more player on the ice
than the other team due to penalties. See man advantage.
Press
box
The
area of the arena that is allocated for radio, TV, and newspaper
personnel to cover the game.
Prexy
Slang
for the President of the league.
Prospect
A
younger player, not necessarily in the minors who shows signs
of being able to play in the NHL.
Puck
A
vulcanized rubber disk, 3" in diameter and 1" high.
Pucks have evolved from wooden disks to the rubber shapes we see
today. The pucks are kept frozen to help prevent excessive bouncing
while in play. See also biscuit, bootheel, disk.
Puck
chasers
Slang
for hockey players
Puck
control
Maintaining
possession of the puck for an extended period of time either for
penalty killing or for creating scoring opportunities. See ragging
the puck, penalty killing.
Pull
the goalie
Removing
the goalie from the game in favor of an extra attacker. This tactic
was first used by Art Ross, and is normally used in the final
minutes of play to try and tie a game by the team who is losing.
It is also used when a delayed penalty is called. See delayed
penalty.
Quick
release
The
ability of a player to shoot the puck quickly with little time
to control or aim the puck. See one timer.
Quinella
Scoring
every type of goal in a game, short handed, even strength, penalty
shot and empty net. In baseball this is known as hitting for the
cycle, single, double, triple and homerun. Pittsburgh's Mario
Lemieux did this January 1, 1988.